dynare/dynare++/sylv/cc/GeneralMatrix.h

321 lines
10 KiB
C++

/* $Header: /var/lib/cvs/dynare_cpp/sylv/cc/GeneralMatrix.h,v 1.3 2004/11/24 20:41:59 kamenik Exp $ */
/* Tag $Name: $ */
#ifndef GENERAL_MATRIX_H
#define GENERAL_MATRIX_H
#include "Vector.h"
#include <algorithm>
class GeneralMatrix;
class ConstGeneralMatrix {
friend class GeneralMatrix;
protected:
ConstVector data;
int rows;
int cols;
int ld;
public:
ConstGeneralMatrix(const double* d, int m, int n)
: data(d, m*n), rows(m), cols(n), ld(m) {}
ConstGeneralMatrix(const GeneralMatrix& m);
ConstGeneralMatrix(const GeneralMatrix& m, int i, int j, int nrows, int ncols);
ConstGeneralMatrix(const ConstGeneralMatrix& m, int i, int j, int nrows, int ncols);
virtual ~ConstGeneralMatrix() {}
const double& get(int i, int j) const
{return data[j*ld+i];}
int numRows() const {return rows;}
int numCols() const {return cols;}
int getLD() const {return ld;}
const double* base() const {return data.base();}
const ConstVector& getData() const {return data;}
double getNormInf() const;
double getNorm1() const;
/* x = scalar(a)*x + scalar(b)*this*d */
void multVec(double a, Vector& x, double b, const ConstVector& d) const;
/* x = scalar(a)*x + scalar(b)*this'*d */
void multVecTrans(double a, Vector& x, double b, const ConstVector& d) const;
/* x = x + this*d */
void multaVec(Vector& x, const ConstVector& d) const
{multVec(1.0, x, 1.0, d);}
/* x = x + this'*d */
void multaVecTrans(Vector& x, const ConstVector& d) const
{multVecTrans(1.0, x, 1.0, d);}
/* x = x - this*d */
void multsVec(Vector& x, const ConstVector& d) const
{multVec(1.0, x, -1.0, d);}
/* x = x - this'*d */
void multsVecTrans(Vector& x, const ConstVector& d) const
{multVecTrans(1.0, x, -1.0, d);}
/* m = inv(this)*m */
void multInvLeft(GeneralMatrix& m) const;
/* m = inv(this')*m */
void multInvLeftTrans(GeneralMatrix& m) const;
/* d = inv(this)*d */
void multInvLeft(Vector& d) const;
/* d = inv(this')*d */
void multInvLeftTrans(Vector& d) const;
bool isFinite() const;
/** Returns true of the matrix is exactly zero. */
bool isZero() const;
virtual void print() const;
protected:
void multInvLeft(const char* trans, int mrows, int mcols, int mld, double* d) const;
};
class GeneralMatrix {
friend class ConstGeneralMatrix;
protected:
Vector data;
int rows;
int cols;
int ld;
public:
GeneralMatrix(int m, int n)
: data(m*n), rows(m), cols(n), ld(m) {}
GeneralMatrix(const double* d, int m, int n)
: data(d, m*n), rows(m), cols(n), ld(m) {}
GeneralMatrix(double* d, int m, int n)
: data(d, m*n), rows(m), cols(n), ld(m) {}
GeneralMatrix(const GeneralMatrix& m);
GeneralMatrix(const ConstGeneralMatrix& m);
GeneralMatrix(const GeneralMatrix&m, const char* dummy); // transpose
GeneralMatrix(const ConstGeneralMatrix&m, const char* dummy); // transpose
GeneralMatrix(const GeneralMatrix& m, int i, int j, int nrows, int ncols);
GeneralMatrix(GeneralMatrix& m, int i, int j, int nrows, int ncols);
/* this = a*b */
GeneralMatrix(const GeneralMatrix& a, const GeneralMatrix& b);
/* this = a*b' */
GeneralMatrix(const GeneralMatrix& a, const GeneralMatrix& b, const char* dum);
/* this = a'*b */
GeneralMatrix(const GeneralMatrix& a, const char* dum, const GeneralMatrix& b);
/* this = a'*b */
GeneralMatrix(const GeneralMatrix& a, const char* dum1,
const GeneralMatrix& b, const char* dum2);
virtual ~GeneralMatrix();
const GeneralMatrix& operator=(const GeneralMatrix& m)
{data=m.data; rows=m.rows; cols=m.cols; ld=m.ld; return *this;}
const double& get(int i, int j) const
{return data[j*ld+i];}
double& get(int i, int j)
{return data[j*ld+i];}
int numRows() const {return rows;}
int numCols() const {return cols;}
int getLD() const {return ld;}
double* base() {return data.base();}
const double* base() const {return data.base();}
Vector& getData() {return data;}
const Vector& getData() const {return data;}
double getNormInf() const
{return ConstGeneralMatrix(*this).getNormInf();}
double getNorm1() const
{return ConstGeneralMatrix(*this).getNorm1();}
/* place matrix m to the position (i,j) */
void place(const ConstGeneralMatrix& m, int i, int j);
void place(const GeneralMatrix& m, int i, int j)
{place(ConstGeneralMatrix(m), i, j);}
/* this = a*b */
void mult(const ConstGeneralMatrix& a, const ConstGeneralMatrix& b);
void mult(const GeneralMatrix& a, const GeneralMatrix& b)
{mult(ConstGeneralMatrix(a), ConstGeneralMatrix(b));}
/* this = this + scalar*a*b */
void multAndAdd(const ConstGeneralMatrix& a, const ConstGeneralMatrix& b,
double mult=1.0);
void multAndAdd(const GeneralMatrix& a, const GeneralMatrix& b,
double mult=1.0)
{multAndAdd(ConstGeneralMatrix(a), ConstGeneralMatrix(b), mult);}
/* this = this + scalar*a*b' */
void multAndAdd(const ConstGeneralMatrix& a, const ConstGeneralMatrix& b,
const char* dum, double mult=1.0);
void multAndAdd(const GeneralMatrix& a, const GeneralMatrix& b,
const char* dum, double mult=1.0)
{multAndAdd(ConstGeneralMatrix(a), ConstGeneralMatrix(b), dum, mult);}
/* this = this + scalar*a'*b */
void multAndAdd(const ConstGeneralMatrix& a, const char* dum, const ConstGeneralMatrix& b,
double mult=1.0);
void multAndAdd(const GeneralMatrix& a, const char* dum, const GeneralMatrix& b,
double mult=1.0)
{multAndAdd(ConstGeneralMatrix(a), dum, ConstGeneralMatrix(b), mult);}
/* this = this + scalar*a'*b' */
void multAndAdd(const ConstGeneralMatrix& a, const char* dum1,
const ConstGeneralMatrix& b, const char* dum2, double mult=1.0);
void multAndAdd(const GeneralMatrix& a, const char* dum1,
const GeneralMatrix& b, const char* dum2, double mult=1.0)
{multAndAdd(ConstGeneralMatrix(a), dum1, ConstGeneralMatrix(b),dum2, mult);}
/* this = this + scalar*a*a' */
void addOuter(const ConstVector& a, double mult=1.0);
void addOuter(const Vector& a, double mult=1.0)
{addOuter(ConstVector(a), mult);}
/* this = this * m */
void multRight(const ConstGeneralMatrix& m);
void multRight(const GeneralMatrix& m)
{multRight(ConstGeneralMatrix(m));}
/* this = m * this */
void multLeft(const ConstGeneralMatrix& m);
void multLeft(const GeneralMatrix& m)
{multLeft(ConstGeneralMatrix(m));}
/* this = this * m' */
void multRightTrans(const ConstGeneralMatrix& m);
void multRightTrans(const GeneralMatrix& m)
{multRightTrans(ConstGeneralMatrix(m));}
/* this = m' * this */
void multLeftTrans(const ConstGeneralMatrix& m);
void multLeftTrans(const GeneralMatrix& m)
{multLeftTrans(ConstGeneralMatrix(m));}
/* x = scalar(a)*x + scalar(b)*this*d */
void multVec(double a, Vector& x, double b, const ConstVector& d) const
{ConstGeneralMatrix(*this).multVec(a, x, b, d);}
/* x = scalar(a)*x + scalar(b)*this'*d */
void multVecTrans(double a, Vector& x, double b, const ConstVector& d) const
{ConstGeneralMatrix(*this).multVecTrans(a, x, b, d);}
/* x = x + this*d */
void multaVec(Vector& x, const ConstVector& d) const
{ConstGeneralMatrix(*this).multaVec(x, d);}
/* x = x + this'*d */
void multaVecTrans(Vector& x, const ConstVector& d) const
{ConstGeneralMatrix(*this).multaVecTrans(x, d);}
/* x = x - this*d */
void multsVec(Vector& x, const ConstVector& d) const
{ConstGeneralMatrix(*this).multsVec(x, d);}
/* x = x - this'*d */
void multsVecTrans(Vector& x, const ConstVector& d) const
{ConstGeneralMatrix(*this).multsVecTrans(x, d);}
/* this = zero */
void zeros();
/** this = unit (on main diagonal) */
void unit();
/* this = NaN */
void nans();
/* this = Inf */
void infs();
/* this = scalar*this */
void mult(double a);
/* this = this + scalar*m */
void add(double a, const ConstGeneralMatrix& m);
void add(double a, const GeneralMatrix& m)
{add(a, ConstGeneralMatrix(m));}
/* this = this + scalar*m' */
void add(double a, const ConstGeneralMatrix& m, const char* dum);
void add(double a, const GeneralMatrix& m, const char* dum)
{add(a, ConstGeneralMatrix(m), dum);}
bool isFinite() const
{return (ConstGeneralMatrix(*this)).isFinite();}
bool isZero() const
{return (ConstGeneralMatrix(*this)).isZero();}
virtual void print() const
{ConstGeneralMatrix(*this).print();}
private:
void copy(const ConstGeneralMatrix& m, int ioff = 0, int joff = 0);
void copy(const GeneralMatrix& m, int ioff = 0, int joff = 0)
{copy(ConstGeneralMatrix(m), ioff, joff);}
void gemm(const char* transa, const ConstGeneralMatrix& a,
const char* transb, const ConstGeneralMatrix& b,
double alpha, double beta);
void gemm(const char* transa, const GeneralMatrix& a,
const char* transb, const GeneralMatrix& b,
double alpha, double beta)
{gemm(transa, ConstGeneralMatrix(a), transb, ConstGeneralMatrix(b),
alpha, beta);}
/* this = this * op(m) (without whole copy of this) */
void gemm_partial_right(const char* trans, const ConstGeneralMatrix& m,
double alpha, double beta);
void gemm_partial_right(const char* trans, const GeneralMatrix& m,
double alpha, double beta)
{gemm_partial_right(trans, ConstGeneralMatrix(m), alpha, beta);}
/* this = op(m) *this (without whole copy of this) */
void gemm_partial_left(const char* trans, const ConstGeneralMatrix& m,
double alpha, double beta);
void gemm_partial_left(const char* trans, const GeneralMatrix& m,
double alpha, double beta)
{gemm_partial_left(trans, ConstGeneralMatrix(m), alpha, beta);}
/* number of rows/columns for copy used in gemm_partial_* */
static int md_length;
};
class SVDDecomp {
protected:
/** Minimum of number of rows and columns of the decomposed
* matrix. */
const int minmn;
/** Singular values. */
Vector sigma;
/** Orthogonal matrix U. */
GeneralMatrix U;
/** Orthogonal matrix V^T. */
GeneralMatrix VT;
/** Convered flag. */
bool conv;
public:
SVDDecomp(const GeneralMatrix& A)
: minmn(std::min<int>(A.numRows(), A.numCols())),
sigma(minmn),
U(A.numRows(), A.numRows()),
VT(A.numCols(), A.numCols()),
conv(false)
{construct(A);}
const GeneralMatrix& getU() const
{return U;}
const GeneralMatrix& getVT() const
{return VT;}
void solve(const GeneralMatrix& B, GeneralMatrix& X) const;
void solve(const Vector& b, Vector& x) const
{
GeneralMatrix xmat(x.base(), x.length(), 1);
solve(GeneralMatrix(b.base(), b.length(), 1), xmat);
}
private:
void construct(const GeneralMatrix& A);
};
#endif /* GENERAL_MATRIX_H */
// Local Variables:
// mode:C++
// End: