/* * Copyright © 2005 Ondra Kamenik * Copyright © 2019 Dynare Team * * This file is part of Dynare. * * Dynare is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dynare is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Dynare. If not, see . */ // Quadrature. /* This file defines an interface for one dimensional (non-nested) quadrature OneDQuadrature, and a parent for all multi-dimensional quadratures. This parent class Quadrature presents a general concept of quadrature, this is N ∫ f(x)dx ≃ ∑ wᵢxᵢ ⁱ⁼¹ The class Quadrature just declares this concept. The concept is implemented by class QuadratureImpl which paralelizes the summation. All implementations therefore wishing to use the parallel implementation should inherit from QuadratureImpl and integration is done. The integration concept relies on a point iterator, which goes through all xᵢ and wᵢ for i=1,…,N. All the iterators must be able to go through only a portion of the set i=1,…,N. This enables us to implement paralelism, for two threads for example, one iterator goes from the beginning to the (approximately) half, and the other goes from the half to the end. Besides this concept of the general quadrature, this file defines also one dimensional quadrature, which is basically a scheme of points and weights for different levels. The class OneDQuadrature is a parent of all such objects, the classes GaussHermite and GaussLegendre are specific implementations for Gauss-Hermite and Gauss-Legendre quadratures resp. */ #ifndef QUADRATURE_H #define QUADRATURE_H #include #include #include #include "vector_function.hh" #include "int_sequence.hh" #include "sthread.hh" /* This pure virtual class represents a concept of one-dimensional (non-nested) quadrature. So, one dimensional quadrature must return number of levels, number of points in a given level, and then a point and a weight in a given level and given order. */ class OneDQuadrature { public: virtual ~OneDQuadrature() = default; virtual int numLevels() const = 0; virtual int numPoints(int level) const = 0; virtual double point(int level, int i) const = 0; virtual double weight(int lelel, int i) const = 0; }; /* This is a general concept of multidimensional quadrature. at this general level, we maintain only a dimension, and declare virtual functions for integration. The function take two forms; first takes a constant VectorFunction as an argument, creates locally VectorFunctionSet and do calculation, second one takes as an argument VectorFunctionSet. Part of the interface is a method returning a number of evaluations for a specific level. Note two things: this assumes that the number of evaluations is known apriori and thus it is not applicable for adaptive quadratures, second for Monte Carlo type of quadrature, the level is a number of evaluations. */ class Quadrature { protected: int dim; public: Quadrature(int d) : dim(d) { } virtual ~Quadrature() = default; int dimen() const { return dim; } virtual void integrate(const VectorFunction &func, int level, int tn, Vector &out) const = 0; virtual void integrate(VectorFunctionSet &fs, int level, Vector &out) const = 0; virtual int numEvals(int level) const = 0; }; /* This is just an integration worker, which works over a given QuadratureImpl. It also needs the function, level, a specification of the subgroup of points, and output vector. See QuadratureImpl class declaration for details. */ template class QuadratureImpl; template class IntegrationWorker : public sthread::detach_thread { const QuadratureImpl<_Tpit> &quad; VectorFunction &func; int level; int ti; int tn; Vector &outvec; public: IntegrationWorker(const QuadratureImpl<_Tpit> &q, VectorFunction &f, int l, int tii, int tnn, Vector &out) : quad(q), func(f), level(l), ti(tii), tn(tnn), outvec(out) { } /* This integrates the given portion of the integral. We obtain first and last iterators for the portion (‘beg’ and ‘end’). Then we iterate through the portion. and finally we add the intermediate result to the result ‘outvec’. This method just everything up as it is coming. This might be imply large numerical errors, perhaps in future something smarter should be implemented. */ void operator()(std::mutex &mut) override { _Tpit beg = quad.begin(ti, tn, level); _Tpit end = quad.begin(ti+1, tn, level); Vector tmpall(outvec.length()); tmpall.zeros(); Vector tmp(outvec.length()); /* Note that since ‘beg’ came from begin(), it has empty signal and first evaluation gets no signal */ for (_Tpit run = beg; run != end; ++run) { func.eval(run.point(), run.signal(), tmp); tmpall.add(run.weight(), tmp); } { std::unique_lock lk{mut}; outvec.add(1.0, tmpall); } } }; /* This is the class which implements the integration. The class is templated by the iterator type. We declare a method begin() returning an iterator to the beginnning of the ‘ti’-th portion out of total ‘tn’ portions for a given level. In addition, we define a method which saves all the points to a given file. Only for debugging purposes. */ template class QuadratureImpl : public Quadrature { friend class IntegrationWorker<_Tpit>; public: QuadratureImpl(int d) : Quadrature(d) { } /* Just fill a thread group with workes and run it. */ void integrate(VectorFunctionSet &fs, int level, Vector &out) const override { // TODO: out.length()==func.outdim() // TODO: dim == func.indim() out.zeros(); sthread::detach_thread_group gr; for (int ti = 0; ti < fs.getNum(); ti++) gr.insert(std::make_unique>(*this, fs.getFunc(ti), level, ti, fs.getNum(), out)); gr.run(); } void integrate(const VectorFunction &func, int level, int tn, Vector &out) const override { VectorFunctionSet fs(func, tn); integrate(fs, level, out); } /* Just for debugging. */ void savePoints(const std::string &fname, int level) const { std::ofstream fd{fname, std::ios::out | std::ios::trunc}; if (fd.fail()) { // TODO: raise std::cerr << "Cannot open file " << fname << " for writing." << std::endl; exit(EXIT_FAILURE); } _Tpit beg = begin(0, 1, level); _Tpit end = begin(1, 1, level); fd << std::setprecision(12); for (_Tpit run = beg; run != end; ++run) { fd << std::setw(16) << run.weight(); for (int i = 0; i < dimen(); i++) fd << '\t' << std::setw(16) << run.point()[i]; fd << std::endl; } fd.close(); } _Tpit start(int level) const { return begin(0, 1, level); } _Tpit end(int level) const { return begin(1, 1, level); } protected: virtual _Tpit begin(int ti, int tn, int level) const = 0; }; /* This is only an interface to a precalculated data in file precalc_quadrature.hh which is basically C coded static data. It implements OneDQuadrature. The data file is supposed to define the following data: number of levels, array of number of points at each level, an array of weights and array of points. The both latter array store data level by level. An offset for a specific level is stored in ‘offsets’ integer sequence. The implementing subclasses just fill the necessary data from the file, the rest is calculated here. */ class OneDPrecalcQuadrature : public OneDQuadrature { int num_levels; const int *num_points; const double *weights; const double *points; IntSequence offsets; public: OneDPrecalcQuadrature(int nlevels, const int *npoints, const double *wts, const double *pts) : num_levels(nlevels), num_points(npoints), weights(wts), points(pts), offsets(num_levels) { calcOffsets(); } ~OneDPrecalcQuadrature() override = default; int numLevels() const override { return num_levels; } int numPoints(int level) const override { return num_points[level-1]; } double point(int level, int i) const override { return points[offsets[level-1]+i]; } double weight(int level, int i) const override { return weights[offsets[level-1]+i]; } protected: void calcOffsets(); }; /* Just precalculated Gauss-Hermite quadrature. This quadrature integrates exactly integrals +∞ ∫ xᵏe^{−x²}dx −∞ for level k. Note that if pluging this one-dimensional quadrature to product or Smolyak rule in order to integrate a function f through normally distributed inputs, one has to wrap f to GaussConverterFunction and apply the product or Smolyak rule to the new function. Check precalc_quadrature.hh for available levels. */ class GaussHermite : public OneDPrecalcQuadrature { public: GaussHermite(); }; /* Just precalculated Gauss-Legendre quadrature. This quadrature integrates exactly integrals ₁ ∫ xᵏdx ⁰ for level k. Check precalc_quadrature.hh for available levels. */ class GaussLegendre : public OneDPrecalcQuadrature { public: GaussLegendre(); }; #endif