@q $Id: product.hweb 431 2005-08-16 15:41:01Z kamenik $ @> @q Copyright 2005, Ondra Kamenik @> @*2 Product quadrature. This is {\tt product.h} file This file defines a product multidimensional quadrature. If $Q_k$ denotes the one dimensional quadrature, then the product quadrature $Q$ of $k$ level and dimension $d$ takes the form $$Qf=\sum_{i_1=1}^{n_k}\ldots\sum_{i_d=1}^{n^k}w_{i_1}\cdot\ldots\cdot w_{i_d} f(x_{i_1},\ldots,x_{i_d})$$ which can be written in terms of the one dimensional quadrature $Q_k$ as $$Qf=(Q_k\otimes\ldots\otimes Q_k)f$$ Here we define the product quadrature iterator |prodpit| and plug it into |QuadratureImpl| to obtains |ProductQuadrature|. @s prodpit int @s ProductQuadrature int @c #ifndef PRODUCT_H #define PRODUCT_H #include "int_sequence.h" #include "vector_function.h" #include "quadrature.h" @<|prodpit| class declaration@>; @<|ProductQuadrature| class declaration@>; #endif @ This defines a product point iterator. We have to maintain the following: a pointer to product quadrature in order to know the dimension and the underlying one dimensional quadrature, then level, number of points in the level, integer sequence of indices, signal, the coordinates of the point and the weight. The point indices, signal, and point coordinates are implmented as pointers in order to allow for empty constructor. The constructor |prodpit(const ProductQuadrature& q, int j0, int l)| constructs an iterator pointing to $(j0,0,\ldots,0)$, which is used by |begin| dictated by |QuadratureImpl|. @<|prodpit| class declaration@>= class ProductQuadrature; class prodpit { protected:@; const ProductQuadrature* prodq; int level; int npoints; IntSequence* jseq; bool end_flag; ParameterSignal* sig; Vector* p; double w; public:@; prodpit(); prodpit(const ProductQuadrature& q, int j0, int l); prodpit(const prodpit& ppit); ~prodpit(); bool operator==(const prodpit& ppit) const; bool operator!=(const prodpit& ppit) const {@+ return ! operator==(ppit);@+} const prodpit& operator=(const prodpit& spit); prodpit& operator++(); const ParameterSignal& signal() const {@+ return *sig;@+} const Vector& point() const {@+ return *p;@+} double weight() const {@+ return w;@+} void print() const; protected:@; void setPointAndWeight(); }; @ The product quadrature is just |QuadratureImpl| with the product iterator plugged in. The object is constructed by just giving the underlying one dimensional quadrature, and the dimension. The only extra method is |designLevelForEvals| which for the given maximum number of evaluations (and dimension and underlying quadrature from the object) returns a maximum level yeilding number of evaluations less than the given number. @<|ProductQuadrature| class declaration@>= class ProductQuadrature : public QuadratureImpl { friend class prodpit; const OneDQuadrature& uquad; public:@; ProductQuadrature(int d, const OneDQuadrature& uq); virtual ~ProductQuadrature()@+ {} int numEvals(int l) const { int res = 1; for (int i = 0; i < dimen(); i++) res *= uquad.numPoints(l); return res; } void designLevelForEvals(int max_eval, int& lev, int& evals) const; protected:@; prodpit begin(int ti, int tn, int level) const; }; @ End of {\tt product.h} file